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ABOUT

FROM BIRTH TO THE WILD
"I've always believed that music for Games or Films, are the Director's voice speaking directly to the players or audicence, through my musical notes.
 
With a great sound, people can believe in anything."

Antonio Teoli

BIO

Antonio Teoli is a music composer, audio director and sound designer widely known as one of the Brazilian pioneers in Game Audio. Since 2003 Antonio has worked in more than 400 projects including Sonic 30th Anniversary, Marvel Future Revolution Symphony, Nintendo Good Job!, Dolmen, Stormbound, Nailed-It!, Angra, The Sandbox, Finding Monsters, Lottie Dottie Chicken, Felipe Andreoli, Graham Bonnet, Noblesse, Takt Op. Destiny, Shadowverse and for companies such as Nintendo, DeNA, Paladin Studios, SEGA, Netflix, Madhouse Studios, Mappa, Samsung, LEAP Game Studios, Hoplon, VICE, Level Up, Marvel and many more. 

 

Antonio is also the founder of the companies:

 

Andromeda Sound, a company specialized in the production of audio for games, movies and animations with offices located in Brazil, USA and UK.

The Amazonic, the world's first company specializing in capturing sounds from indigenous and native communities and fully connected to social causes.

 

Game Audio School, an online school that started its work in 2017, teaching game music and sound effects for the Brazilian industry and now, expanding overseas by creating new courses in English, Spanish and Portuguese.

 

Recently, Antonio released a new course for Domestika, “Designing Video Game Soundtracks for Beginners “, available in 20+ languages.

CAREER SUMMARY

Andromeda Sound

OWNER - JANUARY 2007 TO PRESENT

Responsible for overseeing the audio productions, managing our outsourcing, composing music, creating sound effects and directing and casting voiceover actors for games, films and animations.

Los Angeles Film School

Game Audio and Film Score Instructor - APRIL 2020 to AUGUST 2021

Responsible for teaching hundreds of students dynamic audio for video games and score composing and production for movies.

 

 

The Amazonic

OWNER - FEBRUARY 2019 TO PRESENT

Responsible for the creation of AMA 1 and future audio libraries of indigenous people, overseeing the production, arranging the logistics in the Amazon jungle, recording and mixing all the samples.

 

 

Game Audio School

OWNER - JANUARY 2016 TO PRESENT

 

Responsible for the creation of courses that teach music, sound design, middleware and audio implementation in games.,

 

 

Samsung - Black River Studios

AUDIO LEAD AND COMPOSER - MARCH 2014 TO JULY 2018

Responsible for composing music, directing voiceover actors, implementing on Fmod, and managing outsourcing for the games Finding Monsters Adventure VR, Rock & Rails, Conflict 0, Magichestra, Galaxy 11, and Dead Body Falls among others.

 

 

We Love Quiz

AUDIO DIRECTOR, COMPOSER AND SOUND DESIGNER - JANUARY 2013 TO DECEMBER 2013

Responsible for composing music, directing voiceover actors, creating sound effects, implementing on Fmod and managing outsourcing for the games Magic TV, Song Battle and Max Music School, for which I also created the GDD.

 

 

Hoplon Infotainment

AUDIO DIRECTOR, COMPOSER AND SOUND DESIGNER - JULY 2008 TO DECEMBER 2012

Responsible for the audio directing, composing of music, directing of voiceover actors, creating sound effects, implementing on Fmod and managing outsourcing for the games Taikodom and Taikodom Living Universe.

 

 

Devworks Game Technology

COMPOSER AND SOUND DESIGNER - APRIL 2003 TO JUNE 2008

Responsible for composing and creating the sound effects for hundreds of games developed for PC, Web, SEGA Genesis, SEGA Master-System and mobile.

ACADEMIC HISTORY

Berklee College of Music (Online) 2012 - Game Audio

Opus Musical Conservatory 2008 to 2011 - Music Composing and Electric Guitar

University Anhembi Morumbi 2003 to 2007 - Bachelor's Degree in Game Design

University Anhembi Morumbi 2003 to 2004 - Bachelor's Degree in Digital Animation

AWARDS

SBGames 2019 - Best audio for the game Dolmen


SBGames 2018 - Best audio for the game Dead Body Falls 

 

Game Music Brazil 2012 - Best audio for the game Taikodom (Popular Vote)


Game Music Brazil 2012 - Best audio for the game Taikodom (Critics Choice)


BGS 2011 - Best soundtrack for the game Taikodom Living Universe


SBGames 2009 - Best soundtrack for the game Taikodom Design

 

Panorama 2006 - Best professional recently graduated 

 

Anhembi Morumbi 2006 - Best sound design for the game Moebius


Anhembi Morumbi 2006 - Best student portfolio

TESTIMONIALS

“Antonio is the best audio professional I had opportunity to work with and he is always trying to improve himself even more. He is also a great colleague, able to work with others as a team and help the group to achieve better results”.
 
Marcelo Nunes de Carvalho / CEO / Devworks Game Technology.
"Antonio has been an essential partner in our game studio's growth. He has worked on multiple projects, creating music, and implementing audio on middleware. Antonio and his team have always delivered great work that both players and partners love! His passion and attention to detail have pushed us even further to create amazing games!"
 
Luis Wong / CEO / LEAP Game Studio
"Working with Antonio and his team was a smooth and highly successful experience! They managed to deliver high-quality sounds and music in a short amount of time, while being proactive and responsive to feedback. Our community loved their work and even requested that we create a playlist featuring the music Antonio and his team composed. Furthermore, Antonio's positive attitude and energy were both refreshing and energizing. I highly recommend working with Antonio and Andromeda Sound!"
 
Rodolphe Recca / CPO and Creative Director / The Sandbox
"I've had the pleasure of working with Antonio on two projects now, and both experiences have been fantastic! Antonio brings a tremendous amount of enthusiasm, professionalism, and flexibility when working on the soundtracks for our games. It's always a collaborative experience, and I can guarantee that you'll come away with music that will breathe life into your game. Simply put, Antonio is my go-to composer for any genre of music when it comes to our game titles."
 
Sean Deere / Producer / Paladin Studios
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