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COMPOSER FOR FILM, TV & GAMES

Antonio teoli.HEIC

About

Storyteller through sound!

Antonio Teoli is a music composer, audio director, and sound designer recognized as one of the Brazilian pioneers in game audio. His journey began in 2002, and since then, he has contributed to more than 450 projects across games, animation, film, television, and live orchestral productions.

His work spans major global franchises and clients including Nintendo, Disney, Marvel, SEGA, Netflix, National Geographic, Samsung, DeNA, The Sandbox, Bruce Dickinson, and Angra. His credits include Marvel Future Revolution Symphony, Nintendo Good Job!, Dragon Ball Legends, MAGIC: Puzzle Quest, Dolmen, Shadowverse, Sonic Racing Crossworlds, Sonic 30th Anniversary Symphony, and the Disney D23 Muppets Musical 60th Anniversary alongside Disney Legend Jodi Benson. 

Blending electronic textures, cinematic orchestration, hybrid scoring, sound design, and live orchestra, Antonio’s work is always shaped around story, emotion, and gameplay. His music moves between intimate interactive moments and large-scale productions, bringing a strong narrative and emotional identity to every project.

Among his most notable recent collaborations is his work with Bruce Dickinson of Iron Maiden. Antonio arranged, orchestrated, and conducted the orchestra for Tears of the Dragon, part of the reimagined More Balls to Picasso project. The accompanying music video has received international recognition, including Best Music Video awards at multiple film festivals. 

Beyond games, Antonio has contributed to screen and media projects including National Geographic’s Expedition Amazon, Anaconda (2025), Saint Seiya and Dragon Ball Symphony Tour in Brazil. and multiple anime as additional composer.

 

Earlier in his career, he served as Audio Director and Lead Composer at Samsung Game Studios and Hoplon, two of Brazil’s most prominent game developers. 

Antonio is also the founder of Andromeda Sound, a full-service audio production studio providing music composition, orchestration, sound design, middleware, voice casting, and audio services for games, film, and television.

 

He also founded Game Audio School, an educational platform focused on game music and sound design, and Sounds of the Earth, a project dedicated to recording, preserving, and sharing rare sounds from indigenous and native communities while supporting social and environmental causes. 

With a career built across Brazil, the United States, Japan, and the global entertainment industry, Antonio continues to create music and sound experiences that connect technology, emotion, culture, and storytelling.

 

Teoli is a member of Big Festival Advisory Board Audio Committee, Game Audio Network Guild, Society of Composers and Lyricists, and Composer’s Diversity Collective.

Selected Clients

Disney

NatGeo

SEGA

Nintendo

Samsung

MARVEL

Netflix

Paladin Studios

Eon Rush

Modern Games

Wooga

Bruce Dickinson

Vice

TecToy

Second Life

Level Up

LEAP Game Studios

DenA

Hoplon

Massive Work Studio

Monomyto

Memory Ware

Angra

Splice

"I've had the pleasure of working with Antonio on two projects now, and both experiences have been fantastic! Antonio brings a tremendous amount of enthusiasm, professionalism, and flexibility when working on the soundtracks for our games. It's always a collaborative experience, and I can guarantee that you'll come away with music that will breathe life into your game. Simply put, Antonio is my go-to composer for any genre of music when it comes to our game titles."

Sean Deere / Producer / Paladin Studios

"Working with Antonio and his team was a smooth and highly successful experience! They managed to deliver high-quality sounds and music in a short amount of time, while being proactive and responsive to feedback. Our community loved their work and even requested that we create a playlist featuring the music Antonio and his team composed. Furthermore, Antonio's positive attitude and energy were both refreshing and energizing. I highly recommend working with Antonio and Andromeda Sound!"

Rodolphe Recca / CPO and Creative Director / The Sandbox

"Antonio has been an essential partner in our game studio's growth. He has worked on multiple projects, creating music, and implementing audio on middleware. Antonio and his team have always delivered great work that both players and partners love! His passion and attention to detail have pushed us even further to create amazing games!"

Luis Wong / CEO / LEAP Game Studio

“Antonio is the best audio professional I had opportunity to work with and he is always trying to improve himself even more. He is also a great colleague, able to work with others as a team and help the group to achieve better results”.

Marcelo Nunes de Carvalho / CEO / Devworks Game Technology.

AWARDS

Gamescom 2024 - Best audio for Dicefolk (nomination)

SBGames 2019 - Best audio for the game Dolmen

SBGames 2018 - Best audio for the game Dead Body Falls 
 
Game Music Brazil 2012 - Best audio for the game Taikodom (Popular Vote)

Game Music Brazil 2012 - Best audio for the game Taikodom (Critics Choice)

BGS 2011 - Best soundtrack for the game Taikodom Living Universe

SBGames 2009 - Best soundtrack for the game Taikodom Design
 
Panorama 2006 - Best professional recently graduated 
 
Anhembi Morumbi 2006 - Best sound design for the game Moebius

Anhembi Morumbi 2006 - Best student portfolio

ACADEMIC HISTORY

Berklee College of Music (Online) 2012 - Game Audio

Opus Musical Conservatory 2008 to 2011 - Music Composing and Electric Guitar

University Anhembi Morumbi 2003 to 2007 - Bachelor's Degree in Game Design

University Anhembi Morumbi 2003 to 2004 - Bachelor's Degree in Digital Animation

 

CAREER SUMMARY

Andromeda Sound
OWNER - JANUARY 2007 TO PRESENT

Responsible for overseeing the audio productions, managing our outsourcing, composing music, creating sound effects and directing and casting voiceover actors for games, films and animations.


Los Angeles Film School
Game Audio and Film Score Instructor - APRIL 2020 to AUGUST 2021

Responsible for teaching hundreds of students dynamic audio for video games and score composing and production for movies.
 

The Amazonic
OWNER - FEBRUARY 2019 TO PRESENT

Responsible for the creation of AMA 1 and future audio libraries of indigenous people, overseeing the production, arranging the logistics in the Amazon jungle, recording and mixing all the samples.
 

Game Audio School
OWNER - JANUARY 2016 TO PRESENT
 
Responsible for the creation of courses that teach music, sound design, middleware and audio implementation in games.,
 

Samsung - Black River Studios
AUDIO LEAD AND COMPOSER - MARCH 2014 TO JULY 2018

Responsible for composing music, directing voiceover actors, implementing on Fmod, and managing outsourcing for the games Finding Monsters Adventure VR, Rock & Rails, Conflict 0, Magichestra, Galaxy 11, and Dead Body Falls among others.
 
 
We Love Quiz
AUDIO DIRECTOR, COMPOSER AND SOUND DESIGNER - JANUARY 2013 TO DECEMBER 2013

Responsible for composing music, directing voiceover actors, creating sound effects, implementing on Fmod and managing outsourcing for the games Magic TV, Song Battle and Max Music School, for which I also created the GDD.
 
 
Hoplon Infotainment
AUDIO DIRECTOR, COMPOSER AND SOUND DESIGNER - JULY 2008 TO DECEMBER 2012

Responsible for the audio directing, composing of music, directing of voiceover actors, creating sound effects, implementing on Fmod and managing outsourcing for the games Taikodom and Taikodom Living Universe.
 
 
Devworks Game Technology
COMPOSER AND SOUND DESIGNER - APRIL 2003 TO JUNE 2008

Responsible for composing and creating the sound effects for hundreds of games developed for PC, Web, SEGA Genesis, SEGA Master-System and mobile.
 

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